Psychic private eye walkthrough

Added: Ashanti Dawley - Date: 25.11.2021 05:30 - Views: 23268 - Clicks: 8853

A first-person of a male Private Eye who gradually learns how to 'ride' in other creatures' minds, see through their eyes, experience what they experience etc. This opens a fair range of possibilities, and I have tried to leave the game as open as possible so players can explore the aspects of the game that interest them most. There are a few variables that the player has to balance to advance through the story. There may be more than one way to move the variables one way or the other.

Update 0. See changelog for details Update 0. You need 0. NOTE: If you have questions that you would like to have answered, please post them in the game's discussion thread. It is simply not practical to hold conversations in the review thread.

The parallel plot devices are 1. The private eye is contracted to hunt psychic private eye walkthrough an elusive woman. The private eye meets a psychic and learns to use his psychic powers the story of how he came upon these abilities, and how they changed him. There are several side encounters, red-herrings, a couple of easter eggs, but the gameplay refers to the above storylines.

There are a of ways to 'finish', and there are some side events, and other 'boss' events depending on the path you take. Dianne - The 'mark' who I am contracted to find and deliver to the corporation represented by Conrad. Fred - A corrupt policeman who sometimes helps me The entire game is a kind of juggling act, trying to keep everything balanced as you progress through the story. You brain is affected by use of psychic power, a brain burnout can result in 'death' Game Over.

Narc narcotic use calms the brain, but overuse of narcs can lead to helpless addiction Game Over. Everything costs money, and you have limited cash from the initial contract if you take it so, unless you are incredibly frugal, you may need to suppliment income by selling on the blackmarket. Every time you walk the streets there is a chance of being mugged.

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Several possible outcomes, including death. Game Over Any use of the Blackmarket has a chance of attracting police attention, and possible jail time Game Over. Progression often depends on develping your powers and revisiting old haunts when you reach a new level of power may unveil a new possibility.

There are a couple of 'Easter Egg' style asides just for fun, but you would be lucky to find them on the first playthrough. Some endings allow you to continue to play on, if you have not completed the Dianne storyline. Very small update. HTML only Mostly fixing continuity errors in narrative text reflecting gender etc. Over 30 errors fixed, plenty more to go. You now have to have 'met' Georgette in the club before you can notice her in the Gym, or seek her help for others. Pushed Natalia's story a little further incomplete.

I am posting this update to keep people up to date with slow progress.

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Please post them on the forum or in a message to me on [ protected]. Mostly tidying up errors. Edited and added to several rooms to reflect the player having a reason to be in the mansion riding the mind of the guard or employed as a stripper.

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Tidied up pool area and added a new warning to kick in before being trapped. Added 15, wordstotal Added 40 new passages total Added new links total Added 21 new variables total. Dining room completed. Upstairs rooms partially complete. All plot endings mapped out incomplete. Mansion kitchen events are now unlocked Three more endings mapped but not complete Minor bug fixes.

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Changelog 0. Many bugs fixed thanks to play testers Sidebar images tweaked slightly to better reflect TF and arousal. Painkiller slightly increased in effectiveness There are now consequences if you try to use mind power on a prison guard and fail. Now possible to be spotted by talent scouts in the strip club. The final area of the game, Conrad's mansion, is now open! Not yet finished but playable. Find out what old 'friends' are up to, and meet some new characters. This one of the games that I would really like to recomend to everyone, but psychic private eye walkthrough is so riddled with dead ends and paths that le to unending loops in the story that I find it hard to understand how the author can say that this is near complete.

The character is still called male at the gym area among otherSir, Mister etc. Text arent deleted when wardrobe are updated mall area. All in all found about other places in the game where you will end up looping, or will get to s with dead ends - that should have had a path to either a game over, or a link to get away from the - this is especially bad late in the game. I would love to recommend the game, and it IS very interesting and I loved playing the first part of the game, that didn't have a lot of bugs in it, so play it and try it out, but Not sure if that is for future a expansion or if they actually have been implemented in the game and I just didnt managed to trigger these parts yet??

There seems to be a lot of good to this game, but it needs work before I can recommend it. It seems to be one of those games where there's a specific order you're meant to complete things in, but nothing stopping you from not doing so, leading to very confusing and garbled situations where you're not really sure what you're supposed to be doing, or have done. There are also dead end links lying around. Basically, there's a lot of good content, but it's a jumbled incoherent mess that really ought to be refined into polished fluency before I'd recommend it to anyone other than the most dedicated.

There's also at least one weird puzzle where you psychic private eye walkthrough to pretty much have to just look up the potential answers, since the hints in the game are insufficient. Even then, you basically just have to guess what the answer is, and you only get a few guesses before being locked out of the puzzle. It's not too hard, I got it in my first guess, but others might not. I don't think it's mandatory, though. Home Community Forum Chat. Quick Search:. Game Information.

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Photo Video. Discuss this Game. Version: 0. Synopsis Plot Characters Walkthrough Changelog A first-person of a male Private Eye who gradually learns how to 'ride' in other creatures' minds, see through their eyes, experience what they experience etc. You - The male Private Eye who gradually develops his psychic abilities through dreams. Conrad - The 'suit' who represents the corporate interest who hire you to find Dianne. The Psychic - A gypsy woman who helps you deveop your dream powers, for reasons of her own Georgette - A mystery woman Joe - An associate informant who has gone missing The Ferret - An associate informant who has gone missing William - An associate informant who has gone missing Various other incidental characters.

Some basic tips include: The entire game is a kind of juggling act, trying to keep everything balanced as you progress through the story. Pushed Natalia's story a little further incomplete color:red;I am aware that there are still more bugs and narrative errors to fix.

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Please post them on the forum or in a message to me on [ protected] Changelog 0. OverWords Over passages Nearly variables. Mansion complete. Upstairs now completely playable. Plot conclusions for William, Joe and Charlotte. Four new game endings. To do: Two sexy distractions incomplete, so not yet unlocked. All plot endings mapped out incomplete Changelog 0. Latest Reviews - View All Reviews. Review by LenioTG. Review by RainbowSpirit Review by MikeMike. Review by SalaciousForm. Review by NekoNan.

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